Pick a trap
Choose a trap for White or Black. Every trap starts from the first move, so you learn how it is set up, not only how it ends.
Pick a trap for White or Black and play it move by move, from the first move to the moment it wins. Then play it again from memory, so you can use it in your own games and see it coming when your opponent tries it.
ECO C20
Open the queen and bishop while taking space in the center.
Choose a trap for White or Black. Every trap starts from the first move, so you learn how it is set up, not only how it ends.
Arrows show your moves and your opponent’s mistakes are played for you. Scholar’s Mate and Fool’s Mate come with coach notes; the other traps describe each move in plain words.
Replay the trap without arrows. After two wrong tries the piece to move is highlighted, after three the move is shown, and your score counts the moves you found on the first try.
Traps are grouped by the side that sets them, with the ECO code of the opening they come from. 12 of them end in checkmate.
Scholar's Mate: Double Up on f7
ECO C20 · Ends in checkmate
Legal Trap: The Queen Can Wait
ECO C50 · Ends in checkmate
Réti's Mate: Double Check, Bishop Mate
ECO B15 · Ends in checkmate
King's Indian Setup: Immediate e5
ECO A48 · Ends in checkmate
Damiano Punishment: Fork King and Rook
ECO C40
Two Knights Defense, ...h6 Blunder
ECO C57
Open Giuoco, Optional 6.e5 vs ...Nh5
ECO C54
Fried Liver Attack
ECO C57
Poisoned Pawn: Nxd5 and the c7 Fork
ECO D00
Old Variation, Pawn-Holding Trap
ECO D20
Central Variation, McDonnell Defense, Qxh8
ECO D20
Central Variation, Greco Defense, Rxa8
ECO D20
Hungarian Defense, Optional c3 Trap
ECO C50
Italian Game, Greedy ...Qxe4 Trap
ECO C50
Halosar Trap: Leave the Queen, Mate on c7
ECO D00 · Ends in checkmate
Würzburger Trap: Cage the Bishop
ECO C29
Danish Gambit: Bishops Break Through
ECO C21
Fool's Mate: Open the h4 Diagonal
ECO A00 · Ends in checkmate
Kieninger Trap: Smothered Mate on d3
ECO A52 · Ends in checkmate
Siberian Trap: Deflect the Knight, Mate on h2
ECO B21 · Ends in checkmate
Two Knights Defense, 4.Ng5 Ba4 Mistake
ECO C58
Modern Main Line, h3 Tactical Mistake
ECO C89
Classical Variation, Be2 Trap
ECO C11
Elephant Trap: Give the Queen, Win a Piece
ECO D51
Lasker Trap: Underpromote and Skewer the Queen
ECO D09
Noah's Ark Trap: Seal In the Bishop
ECO C70
Ruy Lopez Exchange, Nxe5 Punishment
ECO C68
Exchange: The e5 Pawn Is Not Free
ECO E92
Blackburne Shilling: Bait on e5
ECO C50 · Ends in checkmate
Englund Trap: Queen to c1
ECO A40 · Ends in checkmate
Stafford Trap: Queen Sacrifice, Bishop Mate
ECO C42 · Ends in checkmate
Fajarowicz Trap: Knight Mate on d3
ECO A51 · Ends in checkmate
A chess trap is a sequence of moves that tempts your opponent into a natural-looking mistake and then wins material or delivers checkmate. Most traps happen in the opening, while pieces are still undeveloped and the king is not yet safe.
Start with short, well-known traps: Scholar’s Mate, Fool’s Mate, the Legal Trap, the Fried Liver Attack, the Elephant Trap, and the Siberian Trap. All of them are on this page. Learn each one from both sides so you can use it and never fall for it.
There are 17 traps for White, including the Legal Trap, the Fried Liver Attack, and the Halosar Trap, and 15 for Black, including Fool’s Mate, the Siberian Trap, the Elephant Trap, the Lasker Trap, and the Stafford Trap. Each list follows the Chessmate trap course for that side.
Traps win games against opponents who don’t know them, but a trap that only works after a mistake should not be your whole plan. Prefer traps from openings you would play anyway, and know how to continue when your opponent avoids it. A few, such as the Blackburne Shilling Gambit and the Englund Gambit, leave you worse if the trap fails.
12 of the 32: 5 for White, including Scholar’s Mate and the Legal Trap, and 7 for Black, including Fool’s Mate, the Kieninger Trap, and the Englund Trap. The others win material or lead to a strong attack.
Yes. It runs in your browser, needs no account, and all 32 traps can be practiced here. Nothing is saved, so you can start over at any time.
Answer five questions to find which openings to play with White and Black.
Open tool →Play an opening line with coach notes, then replay it from memory for a score.
Open tool →Compare popular moves and results from Lichess and master games.
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