Files are letters
The eight columns are files, lettered a to h from White’s left to White’s right. The e-file runs through both kings’ starting squares.
Learn the name of every square on the chess board. Find the square for a coordinate, or name the highlighted square, against a 30-second timer from White’s or Black’s side.
Find
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A coordinate such as e4 appears here. Tap that square on the board as fast as you can.
White · 30 seconds
| White | Black | |
|---|---|---|
| Find the square | — | — |
| Name the square | — | — |
Correct answers in a full 30-second round. Saved in this browser only.
On a keyboard, move between squares with the arrow keys and press Enter, or type a file letter and a rank number to name a square.
Opening lines are written square by square. Chessmate trains each opening line on the board with spaced review, so the moves and the squares they land on stay with you.
Find the square shows a coordinate such as e4 and you tap that square. Name the square highlights a square and you answer with the file and rank buttons, or by typing on a keyboard.
Practice from White’s side, Black’s side, or a random side each round. Games and diagrams from Black’s side turn the board around, so it pays to know both views.
A timed round lasts 30 seconds. Your best score for each mode and side is saved in this browser, and the squares you missed are listed after the round.
Once the board feels familiar, hide the coordinates and the pieces so you cannot count along the edge or use the pieces as landmarks. Turn the timer off to practice at your own pace.
Every square has one name, and the name does not change when the board turns around. These boards show the same 64 names from each player’s side.
The eight columns are files, lettered a to h from White’s left to White’s right. The e-file runs through both kings’ starting squares.
The eight rows are ranks, numbered 1 to 8 starting from White’s side. White’s pieces start on ranks 1 and 2, Black’s on ranks 7 and 8.
A square’s name is its file letter followed by its rank number: e4, not 4e. In a move like Nf3, the square is where the piece lands.
Each player has a light square in the bottom-right corner: h1 for White, a8 for Black. Set up that way, each queen starts on her own color: the white queen on light d1, the black queen on dark d8.
From Black’s side, h8 is in the bottom-left corner and a1 in the top-right. The files read h to a from left to right, and the ranks count down from 8.
Turn the file into a number (a = 1 through h = 8) and add the rank. An even total is a dark square and an odd total is light: a1 = 2 is dark, e4 = 9 is light.
Opening lines are written in coordinates. Knowing these squares on sight makes a line like 1.e4 e5 2.Nf3 Nc6 3.Bb5 easy to follow on the board.
Most openings start by putting a pawn on one of these four squares, as in 1.e4 e5 or 1.d4 d5.
Knights usually develop toward the center: f3 and c3 for White, f6 and c6 for Black.
White’s light-squared bishop goes to c4 in the Italian Game, to b5 in the Ruy Lopez, to e2 for quiet development, or to g2 after g3 in a fianchetto.
Castling kingside puts White’s king on g1 and rook on f1. Queenside castling puts the king on c1 and the rook on d1. For Black, the same squares are g8, f8, c8, and d8.
Every square on a chess board has a name made of a file letter from a to h and a rank number from 1 to 8, such as e4. The letters run from White’s left to right and the numbers count up from White’s side. Chess notation uses these names to record every move.
Play a few short timed rounds every day in both modes. Finding squares teaches you where each name is, and naming squares teaches you to read a position, which is what following a game needs. Start from White’s side with coordinates showing, then switch to Black and hide the labels.
a1 is dark and h1 is light. When the board is set up correctly, each player has a light square in the bottom-right corner. You can check any square by adding its file number (a = 1 through h = 8) to its rank: even totals are dark.
When you play Black, the board is turned around: a1 is in the top-right corner and the files run from h to a. Practicing from both sides means you can read squares in any game or diagram without stopping to count.
Yes. It runs in your browser with no sign-up. Your settings and best scores are saved only in this browser, so they stay on this device.
Answer five questions to find which openings to play with White and Black.
Open tool →Play an opening line with coach notes, then replay it from memory for a score.
Open tool →Practice 32 opening traps for White and Black until you can play them from memory.
Open tool →Compare popular moves and results from Lichess and master games.
Open tool →Replay a PGN on the board and identify its opening.
Open tool →Turn a chess game into a downloadable animated board.
Open tool →Time over-the-board games with presets, increment, delay, and time odds.
Open tool →Set up any position, check that it is legal, then copy its FEN or save an image.
Open tool →